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2020 AR/VR Predictions — A Timeline

Gerald McAlister
11 min readJan 1, 2020

2020 is set to be a pretty interesting year for both virtual reality and augmented reality. With the Oculus Quest finally available to consumers and in a very stable state, virtual reality has never been more accessible, while augmented reality has made huge strides in terms of performance and business use cases. In past years, I’ve kept my predictions private, but this year I’ve decided to open up about where I think the field will be heading. To be perfectly clear, everything in here is a prediction for what I think will happen in 2020. Nothing is confirmed for me here, and is just based on where I think the markets are heading for these products.

This story is my estimate for major points that will happen in 2020, as a month-by-month playbook. I’m only going to talk about things that I’m more than 70% confident will happen (generally higher), and some of these may happen sooner or later than I predict. I also fully accept being wrong on some of these, either overly ambitious or pessimistic. Why do I make predictions like this? As a developer, I need to know where to invest the majority of my time today, and these predictions help me to determine what I should start building. Consider this as a guide on where I think others should focus their time in building things as a result, and as an insight into where I’ll invest my time.

January

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Gerald McAlister
Gerald McAlister

Written by Gerald McAlister

Software engineer, hardware tinkerer, focused on VR, AR, AI, & Web3. I write about whatever crosses my mind, but try to focus on business vs tech vs philosophy.

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